Author Topic: Resistance: Fall of man/ Resistance 2 infomation  (Read 256 times)

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Resistance: Fall of man/ Resistance 2 infomation
« on: September 29, 2010, 09:48:09 am »

Resistance: Fall of Man is a first-person shooter set in an alternate history. Many of its gameplay features stem from this, most notably the weapons. Some weapons are based on real weapons circa the 1950s, while some weapons are futuristically altered in accordance with the game's storyline. Insomniac Games has combined its passion for creating exotic weapons and vehicles, such as those found in the Ratchet and Clank series, with its proprietary development engine and physics system to create unique human and Chimeran weaponry. Each weapon provides a unique play style and strategy. An example of this is found with the Auger (Chimeran). The primary fire for this weapon is simple rapid fire, but the bullets burrow through walls, actually coming out stronger on the other side, opening up a whole new level of strategy. The secondary fire creates a barrier that is resistant to all bullets but its own. In addition to the usual short- and long-range weapons, the game features several different types of grenades, with both historical and futuristic varieties. For example, one grenade, known as the Backlash grenade, is capable of creating a dome-shaped barrier, where the player can enter for cover. The barrier reflects shots from opposing Chimera. Some weapons are not available on the first play-through of the game but can be found at certain locations on replaying the game.

Resistance: Fall of Man features a multiplayer mode for up to 40 players online with a 4 player offline. The multiplayer functionality of Resistance utilizes the same PlayStation Network ID (PSN) that users already have.
The multiplayer runs at a locked 30 frames per second, offline and online, no matter what happens in-game. Multiplayer games have little to no latency (subject to player's connection and host location), even while playing the 40 player online due to the implementation of dedicated servers across the PlayStation Network.
The multiplayer version of the game also enables players to create their own clan, create their own matches (custom games) or join pre-set games (Ranked Games). While in games, players can talk to their fellow team mates by using a Bluetooth or USB headset. Text chat is also enabled in pre-game lobbies.
The online multiplayer has an integrated friends system which allows players to add one another without becoming friends on the PSN. The online friends list shows a player's friend to be either In Lobby, Staging or In Game. From here players can Invite to Game, Invite to Party or Send a Message. This in game system allows for user-friendly interaction between friends and bypasses the need for players to exit the game to talk to friends; a feature that was absent from most other PS3 titles, until system firmware 2.40 was released.


Resistance 2 is a single-player campaign, with the player controlling protagonist Nathan Hale. The game includes many of the weapons from Resistance: Fall of Man, as well as new weapons such as the "Marksman" and a mini gun called the "HVAP (High Velocity Armor Piercing) Wraith". The weapons are a mix of 1950s human technology and more advanced alien technology. Unlike the first game, where there was no limit on the number of weapons carried, Resistance 2 limited the player to two weapons, as well as a more limited number of grenades. Resistance 2 also does not use a health bar in the single player campaign as it did in the first, but instead it uses an automatic regenerative health system, whereby players must keep out of the line of fire in order to recover health.

Multiplayer
Resistance 2 features multiplayer in two variations. Both multiplayer modes track the player's performance, gaining experience and leading to benefits and rewards, as well as assigning the player a skill ranking.
Unlike its predecessor, Resistance 2 does not offer co-op for the single player campaign. Cooperative mode features a separate campaign mode which runs parallel to the single-player campaign. The cooperative campaign supports anything from two to eight players, taking the role of a special forces group called "Specter Team". Players are tasked with many randomized objectives around the map, while defeating hordes of Chimera in the process. The strength of the enemy forces is altered based on the number of players and their skill levels. There are three classes to choose from: Special Ops ? long-distance damage dealers, who also provide ammunition; Soldiers ? the "tanks" who endure the most damage; and Medics ? who drain life from enemies and impart to teammates.

Competitive mode features support for up to 60 players during the Skirmish mode; which set a record for the highest amount of players in an online playstation 3 game when it was released, a record which was beaten by Zipper's Massive Action Game. Five games modes are available: Deathmatch, Team Deathmatch, Capture the Flag (Core Control), Skirmish, and recently released via update, Meltdown. Skirmish has players getting split up into squads of five and take part in objective-based proxy-battles. Players can play as either the Humans or the Chimerans (but due to updates, the player can now be a Cloven, a Female Ranger, or a Ravager), and get to choose their weapon loadout before and during a game while respawning.

Many weapons make a return from the original, most notably the Carbine, Bullseye, Fareye, Auger, Rossmore and LAARK (although this can be only accessed through a berserk). However, the Arc Charger and Dragon did not return, and were instead replaced with the Bellock, Wraith, Splicer and Pulse Cannon. The addition of berserks is a new feature, and can only be accessed if the player reaches a required XP during a game through kills. The berserks give players an additional advantage such as a new weapon or added health but only for a short period of time.

There are a variety of campaign based maps featuring maps of different sizes (10p, 20p, 40p, 60p) with the player choosing their preference. Custom games also made a return, although unlike Resistance: Fall of Man, players cannot receive Xp in custom games. The ranking system is also identical to that of Resistance: Fall of Man, with players progressing through 20 ranks with 3 tiers each from private up to supreme commander(making it a total of 60 ranks). As some ranks are gained, players unlock unlockables such as different berserks and skins.

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